Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.
Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.
Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.
Learn how to:
"synopsis" may belong to another edition of this title.
Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching Computer Graphics at his alma mater. More recently, Gambetta has been working at Google Zürich, where he's been since 2011 except for a stint as an early engineer in the London-based multiplayer game tech unicorn Improbable.
"About this title" may belong to another edition of this title.
US$ 3.75 shipping within U.S.A.
Destination, rates & speedsSeller: HPB-Red, Dallas, TX, U.S.A.
Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_423696228
Quantity: 1 available
Seller: Seattle Goodwill, Seattle, WA, U.S.A.
paperback. Condition: Good. Seller Inventory # mon0000059528
Quantity: 1 available
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00090155118
Quantity: 1 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 40992392
Quantity: 15 available
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: As New. Unread copy in mint condition. Seller Inventory # RH9781718500761
Quantity: Over 20 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 40992392-n
Quantity: 15 available
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: New. Seller Inventory # 9781718500761
Quantity: Over 20 available
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # DB-9781718500761
Quantity: 6 available
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You'll build two complete, fully functional renderers- a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to-Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objectsWhether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. Demystifies the algorithms used in modern graphics software with basic programming and secondary school maths. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781718500761
Quantity: 1 available
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and show readers that computer graphics can be surprisingly simple. This broad introductory book gives readers an overview of the computer graphics field. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and secondary school maths to follow along. Seller Inventory # LU-9781718500761
Quantity: Over 20 available