A a thorough, practice-based introduction to WebAssembly. Learn how to create high-performing, lightning-fast websites and applications.
WebAssembly is the fast, compact, portable technology that optimizes the performance of resource-intensive web applications and programs. The Art of WebAssembly is designed to give web developers a solid understanding of how it works, when to use it (and when not to), and how to develop and deploy WebAssembly apps.
First you’ll learn how to optimize and compile low-level code, debug and evaluate WebAssembly, and represent WebAssembly in the human-readable WebAssembly Text (WAT) format. Once you have the basics down, you’ll build a browser-based collision detection program, work with browser rendering technologies to create graphics and animations, and see how WebAssembly interacts with other web languages.
You’ll also learn how to:
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Rick Battagline is a game developer and author of Hands-On Game Development with WebAssembly (Packt Publishing, 2019). In 2006 he founded BattleLine Games LLC, an independent game studio focused on web games. Since then, he has written hundreds of games developed in various web technologies including WebAssembly, HTML5, WebGL, JavaScript, TypeScript, ActionScript, and PHP. He’s a member of the WebAssembly Community Group, and the AssemblyScript Community Group.
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Paperback. Condition: Good. Readers will gain a deep understanding of what WebAssembly is, how it works under the hood, when to use it, and why it improves JavaScript run times. The book's clear prose, illustrations, and examples deconstruct complex topics for programmers of all skill levels. It shows how to expertly optimise and compile low-level code via WebAssembly and it teaches you how to debug, evaluate, and represent your code in human-readable WebAssembly Text format - a skill set that sets users apart from their peers as WebAssembly expands into mobile and desktop apps, servers and other execution environments. Seller Inventory # 00103724972
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