This book is a step-by-step guide, providing you with all the knowledge and tools you need to create your first game using Cocos2d-x.
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
"synopsis" may belong to another edition of this title.
Siddharth Shekar
Siddharth Shekar is a game developer with over 4 years of experience in game development. He has experience in developing games for the Web, mobile, and desktop using Flash, Cocos2d, Cocos2d-x, Unity 3D, and Unreal Engine. He is the founder and CEO of Growl Games Studio (http://www.growlgamesstudio.com) and has developed several games and published them on the iOS, Android, as well as Windows Phone app stores. In his spare time, he likes to experiment with the latest game development frameworks and tools. Apart from playing games, he has an avid interest in animation and computer graphics and listens to all types of music.
"About this title" may belong to another edition of this title.
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Paperback. Condition: New. Key FeaturesBook DescriptionIf you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.What you will learnConfigure and create a Cocos2dx project on WindowsUnderstand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSpriteDevelop different control schemes using buttons, a gyroscope, and a custom touch areaImplement various methods for collision detection such as circle collision and bounding box collisionDiscover how to add and remove objects from the screen and update the score as well as Gameover conditionGet to grips with the tools used to create spritesheets as well as custom fonts and design particlesIntegrate ads and inapp purchases in the game to monetize the gameWho this book is for. Seller Inventory # LU-9781783988266
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