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Getting Started with Unity 5.x 2D Game Development - Softcover

 
9781784397173: Getting Started with Unity 5.x 2D Game Development

Synopsis

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas

About This Book

  • Build a complete and exciting 2D Tower Defense game from scratch.
  • Understand and learn to perform each phase of the game development pipeline
  • Work through homework and exercises to improve your skills and take them to the next level

Who This Book Is For

If you're looking forward to get started with 2D game development, whether you're a newcomer to this world, or progressed from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.

What You Will Learn

  • Import and set up assets for 2D game development
  • Design and implement dynamic and responsive User Interfaces
  • Create and handle complex animation systems
  • Unlock the full potential of the physics engine
  • Implement Artificial Intelligence algorithms to give intelligence to your NPCs
  • Script gameplay and bring your ideas to life

In Detail

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing on the embedded tools needed to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, and learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.

Each chapter in this book is structured to give you full understanding of a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.

This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition to this, each of these parts is centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people, you'll not only develop your skills but also build up your network.

Table of Contents

  1. A Flat World in Unity
  2. Baking Cupcake Towers
  3. Communicating with the Player - the User Interface
  4. No Longer Alone - Sweet-Toothed Pandas Strike
  5. The Secret Ingredient is a Dash of Physics
  6. Through a Sea of Sprinkles - Navigation in Artificial Intelligence
  7. Trading Cupcakes & the Ultimate Battle for the Cake - Gameplay Programming
  8. What is Beyond the Cake?

"synopsis" may belong to another edition of this title.

About the Author

Francesco Sapio

Francesco Sapio obtained his computer science and controls engineering degree from Sapienza University of Rome, Italy, with a couple of semesters in advance, graduating summa cum laude; he is currently studying there for a master's of science and engineering degree in artificial intelligence and robotics. He is a Unity 3D and Unreal expert, skilled game designer, and experienced user of major graphics programs. He developed Game@School (Sapienza University of Rome), an educational game for high-school students to learn concepts of physics, and the Sticker Book series (Dataware Games), a cross-platform series of games for kids.

"About this title" may belong to another edition of this title.

  • PublisherPackt Publishing
  • Publication date2017
  • ISBN 10 1784397172
  • ISBN 13 9781784397173
  • BindingPaperback
  • LanguageEnglish
  • Number of pages478

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