Unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework
About This Book
Who This Book Is For
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
What You Will Learn
In Detail
Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!
"synopsis" may belong to another edition of this title.
Roger Engelbert
Roger Engelbert is a game developer, with over 10 years of experience developing online games. He grew up surrounded by video games and thinks of classic, 8-bit, arcade titles as a form of art. He is the author behind the blog Done With Computers, which is chock-full of tutorials on game development and design. Roger sincerely hopes to soon live in a world where people of all ages will be given the knowledge and opportunity to experience the joy of building their own games.
"About this title" may belong to another edition of this title.
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