Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
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Andrew Reinhard is the Director of Publications for the American Numismatic Society and is currently working towards his PhD in archaeology at the University of York’s (UK) Centre for Digital Heritage. He coined the term “archaeogaming” and runs the archaeogaming.com blog and twitter. In 2014, he and a team of archaeologists helped excavate the Atari Burial Ground in Alamogordo, New Mexico.
“Reinhard’s willingness to move between the densely philosophical, the methodological, and the colloquial would make this book a nice option for an introductory archaeology class where students learn about theory, methods, procedures, and techniques, but less frequently have opportunities to put these ideas into practice...Reinhard’s book provides both the student and the scholar a way to think about what this kind of work will look like.” · The Archaeology of the Mediterranean World
“This is a stellar piece of work that moves beyond disciplines and worlds.” · Anna Foka, Umeå University
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paperback. Condition: Very Good in Wrappers. No Jacket. First Edition. New York. 2018. May 2018. Berghahn Books. 1st American Edition. Very Good in Wrappers. 9781785338731. 22 illustrations, bibliography, index. 240 pages. paperback. keywords: Ruling Pine Ridge Oglala Lakota Politics IRto Wounded Knee. DESCRIPTION - Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to archaeogaming; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact. This is a stellar piece of work that moves beyond disciplines and worlds. - Anna Foka, Umeå University. inventory #43700. Seller Inventory # z43700
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Paperback. Condition: new. Paperback. A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces.[T]he authors clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.AntiquityVideo games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record.From the introduction:Archaeogaming, broadly defined, is the archaeology both in and of digital games As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture Archaeogaming does not limit its study to those video games that are set in the past or that are treated as historical games, nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video gamefrom Pac-Man to Super Meat Boycan be studied archaeologically. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781785338731
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