Build classic arcade, shooter and platform games with Unity 2D toolset
Key Features
Book Description
2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book.
The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items.
Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores.
By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.
What you will learn
Who This Book Is For
If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. No C# knowledge is required, all you need is basic coding and scripting knowledge. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.
Table of Contents
"synopsis" may belong to another edition of this title.
Lauren S. Ferro has a PhD in player modeling. She works as a gamification consultant and designer in many different industries. She is an active researcher in user-/player-centered design. Lauren runs game workshops that focus on designing user-centered gaming experiences. She is also the creator of a game design resource, Gamicards, which is a prototyping tool for game experiences. She is passionate about the future of games, their technologies, and their potential to improve people's lives.
Francesco Sapio has a Master's of Science, summa cum laude in engineering with a focus on AI and Robotics. Now, he is a PhD researcher.
He is a Unity and Unreal expert. Among many projects, he has developed Gea2 (Sapienza) and Sticker Book (Dataware Games), and has consulted for Prosperity - Italy 1434 (Entertainment Game Apps, Inc) and Projekt I.D (RMIT).
He is an active writer on game development, authoring Getting Started with Unity 5.x 2D Game Development, Unity UI Cookbook, and many other books.
Finally, Francesco loves math, philosophy, logic, puzzle solving, and, most importantly, creating video games.
Francesco Sapio
Francesco Sapio has a Master's of Science, summa cum laude in engineering with a focus on AI and Robotics. Now, he is a PhD researcher. He is a Unity and Unreal expert. Among many projects, he has developed Gea2 (Sapienza) and Sticker Book (Dataware Games), and has consulted for Prosperity – Italy 1434 (Entertainment Game Apps, Inc) and Projekt I.D (RMIT). He is an active writer on game development, authoring Getting Started with Unity 5.x 2D Game Development, Unity UI Cookbook, and many other books. Finally, Francesco loves math, philosophy, logic, puzzle solving, and, most importantly, creating video games.
"About this title" may belong to another edition of this title.
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