Create modular scalable enterprise-grade applications with JBoss Enterprise Application Platform 7
About This Book
Who This Book Is For
The ideal target audience for this book is Java System Administrators who already have some experience with JBoss EAP and who now want explore in depth creating Enterprise grade apps with the latest JBoss EAP version.
What You Will Learn
In Detail
The JBoss Enterprise Application Platform (EAP) has been one of the most popular tools for Java developers to create modular, cloud-ready, and modern applications. It has achieved a reputation for architectural excellence and technical savvy, making it a solid and efficient environment for delivering your applications.
The book will first introduce application server configuration and the management instruments that can be used to control the application server. Next, the focus will shift to enterprise solutions such as clustering, load balancing, and data caching; this will be the core of the book. We will also discuss services provided by the application server, such as database connectivity and logging. We focus on real-world example configurations and how to avoid common mistakes. Finally, we will implement the knowledge gained so far in terms of Docker containers and cloud availability using RedHat's OpenShift.
Style and approach
If you are a Java developer who wants to level-up to modern day Java web development with the latest Java EE 7 and JBoss EAP 7, this book is the ideal solution for you. It addresses (in a clear and simple way) proof-of-concept scenarios such as clustering and cloud and container configurations, and explains how to solve common issues.
"synopsis" may belong to another edition of this title.
Francesco MarchioniFrancesco Marchioni is a Red Hat Certified JBoss Administrator (RHCJA) and Sun Certified Enterprise Architect working at Red Hat in Rome, Italy. He started learning Java in 1997, and since then he has followed the path to the newest Application Program Interfaces released by Sun. In 2000, he joined the JBoss community when the application server was running the 2.X release. He has spent years as a software consultant, where he has envisioned many successful software migrations from vendor platforms to open source products, such as JBoss AS, fulfilling the tight budget requirements of current times. Over the last 10 years, he has authored many technical articles for OReilly Media and ran an IT portal focused on JBoss products (mastertheboss.com). He has authored multiple books for Packt Publishing such as JBoss AS 5 Development (packtpub.com/jboss-as-5-development/book), JBoss AS 5 Performance Tuning packtpub.com/jboss-5-performance-tuning/book), JBoss AS 7 Configuration Deployment Administration (packtpub.com/jboss-as-7-configuration-deployment-administration/book), JBoss 7 Development (packtpub.com/application-development/jboss-7-development), and MongoDB Java Developers (packtpub.com/application-development/mongodb-java-developers). Luigi Fugaro
Luigi Fugaro had his first encounter withcomputers back in the early 1980s, when he was still a kid. He startedwith a Commodore VIC-20, passing through a Sinclair, a Commodore 64, and an Atari ST 1040; here, he spent days and nights giving breath mints to Otis. Then, he took a big jump with a 486DX2 66 MHz, and he startedprogramming in Pascal and BASIC.
GOTO 1998.
He started his careeras a webmaster doing HTML, JavaScript, Applets, and some graphics withPaintShop Pro. He then switched to Delphi and Visual Basic, and finally, he could start working on Java projects.
Lately, he works for Red Hat Inc. as EMEA Middleware Architect around Europe.
"About this title" may belong to another edition of this title.
US$ 32.94 shipping from United Kingdom to U.S.A.
Destination, rates & speedsSeller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781786463630
Quantity: Over 20 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781786463630
Quantity: Over 20 available
Seller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New. Seller Inventory # 6666-IUK-9781786463630
Quantity: 10 available
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In. Seller Inventory # ria9781786463630_new
Quantity: Over 20 available
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526. Seller Inventory # C9781786463630
Quantity: Over 20 available
Seller: moluna, Greven, Germany
Condition: New. Über den AutorrnrnDr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in managemen. Seller Inventory # 448323593
Quantity: Over 20 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Leverage the power of Unity 5 to create amazing 3D games Key Features Learn to create interactive games with the Unity 5 game engine Explore advanced features of Unity 5 to help make your games more appealing and successful A step-by-step guide giving you the perfect start to developing games with Unity 5 Book Description This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform. What You Will Learn Create, organize, and manage your game project with the Unity interface Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees Import and use custom assets and asset packages to add characters to your game Review existing animations and create custom animation clips to bring your game characters to life Build custom scripts to make your game characters interactive Add a graphical user interface to your game to enable easy user interaction Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations Customize your game with sound effects, shadows, lighting effects, and rendering options. Seller Inventory # 9781786463630
Quantity: 1 available
Seller: Mispah books, Redhill, SURRE, United Kingdom
Paperback. Condition: Like New. Like New. book. Seller Inventory # ERICA75817864636365
Quantity: 1 available