Items related to Game Physics Cookbook: Discover over 100 easy-to-follow...

Game Physics Cookbook: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games - Softcover

  • 3.50 out of 5 stars
    6 ratings by Goodreads
 
9781787123663: Game Physics Cookbook: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games

Synopsis

Collision Detection and Rigid body physics for Game Development

Key Features

  • Get a comprehensive coverage of techniques to create high performance collision detection in games
  • Learn the core mathematics concepts and physics involved in depicting collision detection for your games
  • Get a hands-on experience of building a rigid body physics engine

Book Description

Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use.

This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes.

You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution.

Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game.

By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!

What you will learn

  • Implement fundamental maths so you can develop solid game physics
  • Use matrices to encode linear transformations
  • Know how to check geometric primitives for collisions
  • Build a Physics engine that can create realistic rigid body behavior
  • Understand advanced techniques, including the Separating Axis Theorem
  • Create physically accurate collision reactions
  • Explore spatial partitioning as an acceleration structure for collisions
  • Resolve rigid body collisions between primitive shapes

Who this book is for

This book is for beginner to intermediate game developers. You don’t need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D.

Table of Contents

  1. Vectors
  2. Matrices
  3. Matrix Transformations
  4. 2D Shapes
  5. 2D Collisions
  6. 2D Optimizations
  7. 3D Primitive Shapes
  8. 3D Point Tests
  9. 3D Shape Intersections
  10. 3D Line Intersections
  11. Triangles and Meshes
  12. Models and Scenes
  13. Camera and Frustum
  14. Constraint Solving
  15. Manifolds and Impulses
  16. Springs and Joints
  17. Advanced Topics

"synopsis" may belong to another edition of this title.

About the Author

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.

"About this title" may belong to another edition of this title.

  • PublisherPackt Publishing
  • Publication date2017
  • ISBN 10 1787123669
  • ISBN 13 9781787123663
  • BindingPaperback
  • LanguageEnglish
  • Number of pages480
  • Rating
    • 3.50 out of 5 stars
      6 ratings by Goodreads

Buy Used

Condition: Very Good
The book has been read, but is...
View this item

US$ 7.60 shipping from United Kingdom to U.S.A.

Destination, rates & speeds

Search results for Game Physics Cookbook: Discover over 100 easy-to-follow...

Stock Image

Szauer, Gabor
Published by Packt Publishing, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
Used Paperback

Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR012463909

Contact seller

Buy Used

US$ 50.67
Convert currency
Shipping: US$ 7.60
From United Kingdom to U.S.A.
Destination, rates & speeds

Quantity: 1 available

Add to basket

Seller Image

Gabor Szauer
Published by Packt Publishing, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
New Softcover

Seller: GreatBookPrices, Columbia, MD, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. Seller Inventory # 29205381-n

Contact seller

Buy New

US$ 56.71
Convert currency
Shipping: US$ 2.64
Within U.S.A.
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Seller Image

Gabor Szauer
Published by 3/24/2017, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
New Softcover

Seller: BargainBookStores, Grand Rapids, MI, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. Game Physics Cookbook (Paperback or Softback) 1.8. Seller Inventory # BBS-9781787123663

Contact seller

Buy New

US$ 59.36
Convert currency
Shipping: FREE
Within U.S.A.
Destination, rates & speeds

Quantity: 5 available

Add to basket

Stock Image

Gabor Szauer
Published by Packt Publishing, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
New Softcover

Seller: California Books, Miami, FL, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. Seller Inventory # I-9781787123663

Contact seller

Buy New

US$ 61.00
Convert currency
Shipping: FREE
Within U.S.A.
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Gabor Szauer
Published by Packt Publishing, Birmingham, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
New Paperback

Seller: Grand Eagle Retail, Fairfield, OH, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback. Condition: new. Paperback. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book * Get a comprehensive coverage of techniques to create high performance collision detection in games * Learn the core mathematics concepts and physics involved in depicting collision detection for your games * Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games-you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn * Implement fundamental maths so you can develop solid game physics * Use matrices to encode linear transformations * Know how to check geometric primitives for collisions * Build a Physics engine that can create realistic rigid body behavior * Understand advanced techniques, including the Separating Axis Theorem * Create physically accurate collision reactions * Explore spatial partitioning as an acceleration structure for collisions * Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development-collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781787123663

Contact seller

Buy New

US$ 66.64
Convert currency
Shipping: FREE
Within U.S.A.
Destination, rates & speeds

Quantity: 1 available

Add to basket

Seller Image

Gabor Szauer
Published by Packt Publishing, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
Used Softcover

Seller: GreatBookPrices, Columbia, MD, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: As New. Unread book in perfect condition. Seller Inventory # 29205381

Contact seller

Buy Used

US$ 64.42
Convert currency
Shipping: US$ 2.64
Within U.S.A.
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Gabor Szauer
Published by Packt Publishing Limited, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
New PAP
Print on Demand

Seller: PBShop.store US, Wood Dale, IL, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # IQ-9781787123663

Contact seller

Buy New

US$ 70.24
Convert currency
Shipping: FREE
Within U.S.A.
Destination, rates & speeds

Quantity: 15 available

Add to basket

Stock Image

Gabor Szauer
Published by Packt Publishing Limited, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
New PAP
Print on Demand

Seller: PBShop.store UK, Fairford, GLOS, United Kingdom

Seller rating 4 out of 5 stars 4-star rating, Learn more about seller ratings

PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # IQ-9781787123663

Contact seller

Buy New

US$ 66.98
Convert currency
Shipping: US$ 7.96
From United Kingdom to U.S.A.
Destination, rates & speeds

Quantity: 15 available

Add to basket

Stock Image

Gabor Szauer
Published by Packt Publishing, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
New Softcover

Seller: Ria Christie Collections, Uxbridge, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. In. Seller Inventory # ria9781787123663_new

Contact seller

Buy New

US$ 66.64
Convert currency
Shipping: US$ 16.25
From United Kingdom to U.S.A.
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Gabor Szauer
Published by Packt Publishing 2017-03-24, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
New Paperback

Seller: Chiron Media, Wallingford, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback. Condition: New. Seller Inventory # 6666-IUK-9781787123663

Contact seller

Buy New

US$ 62.71
Convert currency
Shipping: US$ 21.01
From United Kingdom to U.S.A.
Destination, rates & speeds

Quantity: 10 available

Add to basket

There are 8 more copies of this book

View all search results for this book