Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR
Key Features:
Book Description:
Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.
Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
What You Will Learn:
Who this book is for:
If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage.
"synopsis" may belong to another edition of this title.
Jonathan Linowes is principal at Parkerhill Reality Labs, an immersive media Indie studio. He is a veritable 3D graphics enthusiast, Unity developer, successful entrepreneur, and teacher. He has a fine arts degree from Syracuse University and a master's degree from the MIT Media Lab. He has founded several successful startups and held technical leadership positions at major corporations, including Autodesk Inc. He is the author of other books and videos by Packt, including Unity Virtual Reality Projects (2015) and Cardboard VR Projects for Android (2016).
"About this title" may belong to another edition of this title.
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