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Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition - Softcover

Farhad Ghayour

 
9781788629690: Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition

Synopsis

Become a master of 3D Web Programming in WebGL and Javascript

Key Features

  • A practical guide for developing cool-looking 3D web applications using JavaScript and WebGL 2.0
  • Deep dive into 3D programming by learning textures, Lighting, geometry, and colors.
  • Unlock a variety of new graphics features and rendering techniques with WebGL 2.0

Book Description

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.

Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.

WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.

What you will learn

  • Understand the structure of a WebGL application
  • Build and render 3D objects with WebGL
  • Load complex models using JSON and AJAX
  • Set up a lighting model using shaders, physics of light reflection, and lighting strategies
  • Create a camera and use it to move around a 3D scene
  • Use texturing, lighting and shading techniques to add greater realism to 3D scenes
  • Implement selection of objects in a 3D scene with the mouse
  • Advanced techniques to create more visually complex and compelling scenes

Who This Book Is For

This book for JavaScript developers who are interested in 3D web development.A basic understanding of the DOM object model, the JQuery library, AJAX, and JSON is ideal but not required. No prior WebGL knowledge is expected.

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About the Author

Farhad Ghayour is a technology consultant based out of San Francisco, CA, where he helps transform Fortune 500 companies worldwide. Currently, he is focused on solutions at the intersection of computer graphics, vision and machine learning. Previously, he was a core contributor to the Famous open source 3D WebGL rendering engine, lead software engineer at various innovative startups around the world, philosophy teacher, and investment banker. He is passionate about all things philosophy, math, code and design and every so often you can find him in the high horsepower car racing scene.

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