Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills
Key Features
Book Description
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.
Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
What you will learn
Who This Book Is For
If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.
Table of Contents
"synopsis" may belong to another edition of this title.
Edward, is a veteran game designer and developer with a strong academic background. He earned a Doctorate in Computer Science from Colorado Technical University. He has taught and been a curriculum developer since 2002. In 2008, he started a software design and development studio, focusing on educational games. He currently serves as the Founder and Creative Director of that studio. Edward authored several books on adaptive learning, Java, Unity, AWS Lumberyard, and LiveCode.
"About this title" may belong to another edition of this title.
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