"The main goal of this book is to show how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their day-a-day work to promote the cross-fertilization of gaming information and knowledge across professional and geographical boundaries, catalyzing the users engaging in several areas like education, healthcare, industry, among others"--
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Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. The book also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gam. Seller Inventory # 514070731
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