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Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara - Softcover

 
9781801072410: Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara

Synopsis

Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5

Key Features

  • Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5
  • Level up your VFX skills and enhance your employability in a competitive market
  • Build various particle system projects to reinforce your learning and put your new knowledge into practice

Book Description

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.

This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5—s VFX system. Throughout the book, you'll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you'll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.

By the end of this VFX book, you'll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.

What you will learn

  • Brush up your vector mathematics skills
  • Access and create namespaces in Niagara
  • Add a Niagara system to a Blueprint actor
  • Create a particle system with dynamic inputs
  • Publish a custom module for your team members to use
  • Create Niagara Scratch modules
  • Enable your particle emitters to communicate using event handlers
  • Control Niagara systems using Blueprint public variables

Who this book is for

This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.

Table of Contents

  1. Getting Started with Unreal Engine Particle System Frameworks
  2. Understanding Particle System Concepts
  3. Exploring Niagara Concepts and Architecture
  4. Building Our First Niagara System
  5. Diving into Emitter-System Overrides
  6. Exploring Dynamic Inputs
  7. Creating Custom Niagara Modules
  8. Local Modules and Versioning
  9. Events and Event Handlers
  10. Debugging workflow in Niagara
  11. Controlling Niagara Particles using Blueprints

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About the Author

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.

"About this title" may belong to another edition of this title.

  • PublisherPackt Publishing
  • Publication date2023
  • ISBN 10 1801072418
  • ISBN 13 9781801072410
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages312

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Paperback. Condition: new. Paperback. Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5Key FeaturesExplore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5Level up your VFX skills and enhance your employability in a competitive marketBuild various particle system projects to reinforce your learning and put your new knowledge into practiceBook DescriptionWhile no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5without a line of code.This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5s VFX system. Throughout the book, youll build a series of mini projects that will put your particle system knowledge to the test. As you advance, youll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.By the end of this VFX book, youll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.What you will learnBrush up your vector mathematics skillsAccess and create namespaces in NiagaraAdd a Niagara system to a Blueprint actorCreate a particle system with dynamic inputsPublish a custom module for your team members to useCreate Niagara Scratch modulesEnable your particle emitters to communicate using event handlersControl Niagara systems using Blueprint public variablesWho this book is forThis book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected. Build Stunning Real-Time VFX with Unreal Engine 5 will take your VFX skills a level up by showing you how to build and manage beautiful particle systems with Niagara in Unreal Engine 5, enhancing your skill set, increasing your employability, and setting your games apart from the rest. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781801072410

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