This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.
"synopsis" may belong to another edition of this title.
Geoff King is Senior Lecturer in Film and TV Studies and Tanya Krzywinska is Reader in Film and TV Studies, both at Brunel University.
""As one of the uninitiated, the sum total of my knowledge of the world of computer gaming was almost zero-before I read this book."" --Thes
"About this title" may belong to another edition of this title.
Shipping:
US$ 5.01
Within U.S.A.
Book Description Condition: New. New. In shrink wrap. Looks like an interesting title! 1.19. Seller Inventory # Q-1845111087
Book Description Condition: New. Seller Inventory # 4112370-n
Book Description Condition: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book. Seller Inventory # ria9781845111083_lsuk
Book Description HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L1-9781845111083
Book Description Condition: New. Seller Inventory # 4112370-n
Book Description Condition: New. Seller Inventory # ABLIING23Mar2912160238962
Book Description HRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L1-9781845111083
Book Description Hardcover. Condition: new. This item is printed on demand. Seller Inventory # 9781845111083
Book Description Hardcover. Condition: new. Hardcover. The first in the field to focus on the key aspects of videogames themselves as a distinctive medium, this is a rich and original read for gamers as well as students and researchers of popular culture internationally, which reviews the passionate gamer/game relationship viz all types of games from "Doom" to "EverQuest". Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as "Tomb Raider" or "The Sims". Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal aspects of games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Issues examined in detail include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation.Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture. Focusses on key formal aspects of games, and the experiences and pleasures offered by the activities they require of the player. Issues examined in this book include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781845111083
Book Description Hardcover. Condition: Brand New. 272 pages. 9.50x6.50x1.00 inches. In Stock. Seller Inventory # x-1845111087