Explains the PC graphics hardware to a very deep level, and how it impacts code performance. Treats both 2-D and 3-D graphics and animation in great detail. Shows that graphics optimization is largely a right-brain process, not simplyone of counting cycles and analyzing CPU execution speed. Provides tools and rationales for measuring performance of animated graphics. Provides examples of optimized graphics in both fundamental figures like lines, circles, and ellipses, as well as elaborate 3-D objects composed of multiple polygons. Presents the industry's best and most-detailed coverage of BSP trees, the cutting-edge algorithm that makes breathtaking real-time animated 3-D graphics possible!
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Michael Abrash (Plano, TX) is a key software engineer for a major software corporation in the Pacific Northwest. He is the author of the best-selling and highly acclaimed Zen of Assembly Language, Zen of Graphics Programming, and numerous articles on graphics programming and code optimization for major publications including Dr. Dobb's Journal and PC TECHNIQUES (now Visual Developer Magazine).
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