POWER * MAGIC * WEALTH
Artifacts are the mightiest enchanted items of the cosmos. Imbued with the power of a god, a legion of devils, or the ambition of a single mortal, they can bring justice and hope to all…or herald a new era of darkness. This book presents dozens of new artifacts, complete with game rules, histories and backgrounds, enough to satisfy the most demanding fantasy campaign.
The artifacts presented here are far more than simple collections of game statistics. After all, an artifact is more important than the mere rules that govern its use. Each comes complete with a background story, ideas regarding its current use and location, and adventure seeds for creating campaigns or encounters involving the artifact.
A LIFETIME'S WORTH OF ARTIFACTS
· Complete statistics
· Ideas for complete campaigns
· Sample NPCs and rivals
· Backgrounds and histories
· Adventure seeds
· Unique new items
"synopsis" may belong to another edition of this title.
WRITING: Steve Crow, Andrew Getting, Gareth Hanrahan, Andrew Hudson, Michael Tresca, Patrick Younts
ART DIRECTION: Jim Pinto
COVER DESIGN: Steve Hough and Mark Jelfo
COVER ILLUSTRATION: Kari Christensen
INTERIOR ILLUSTRATIONS: Shane Coppage, Cris Dornaus, Lisa Hunt EDITING: Jim Pinto, Mike Mearls, D.J. Trindle
INTERIOR DESIGN AND LAYOUT: Mark Jelfo and Justin Lawler
LINE DEVELOPER: Jim Pinto
MANAGING EDITOR: Mike Mearls
PLAYTESTING AND ADVICE: Sean Holland, Mike Leader, Kevin Millard
Equipment, items, gewgaws, trinkets, bits, items: by whatever name you call it, stuff has long held center stage in fantasy books, computer games, and RPGs. The Lord of the Rings is about a single powerful thing and the trouble it causes. Other famous fantasy series are even named for items: The Dragonlance novels, for instance. Even science fiction has its share of artifacts. The Empire had the Death Star to menace the galaxy; while every other episode of Star Trek seems to feature some sort of gizmo. If you look back to myths and folktales, you can see that stuff has played a major role in many stories: King Arthur had Excalibur, Sisyphus had his boulder, Zorro had his mask. In the d20 System, characters are frequently defined by what they carry. The fighter has his trusty magic sword, the dwarf totes around his suit of invulnerable armor, the wizard clings to his magic wand, and the cleric leans on his enchanted staff. Taking the cue from stories, legends! , and myths, fantasy games provide plenty of items for adventurers to collect, use, keep, create, build, seek, and destroy.
"About this title" may belong to another edition of this title.
Seller: Black and Read Books, Music & Games, Arvada, CO, U.S.A.
First Edition. New. Seller Inventory # br12986
Seller: Bartlesville Public Library, Bartlesville, OK, U.S.A.
Soft cover. Condition: As New. Soft cover bound book in very good/as new condition with minimal wear to the cover. Contents are in as new condition. Seller Inventory # 004533