Double Tap - Softcover

Kenneth Hite; Gareth Ryder-Hanrahan

  • 3.83 out of 5 stars
    18 ratings by Goodreads
 
9781908983541: Double Tap

Synopsis

This is the next level for your Night's Black Agents RPG. A higher pay grade and higher-than-double-0 clearance. Its time to take the fight to the Conspiracy.

With all the Conspiracies, the intrigue, the danger, its hard to know what exactly is and isn't on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, its hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true. Even then, sometimes that first shot isn't a killer. Sometimes you need a double tap.

Double Tap: The Nights Black Agents Expansion Book includes:
* Sample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft!
* For the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll - plus over 25 new Cherries!
* 20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play.
* Adaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble - and high-action your way back into it!
* More spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons - and the "Q Rule" for that laser watch you've always wanted!
* Because you demanded it - a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. Plus eight Gun Cherries - never waste another 6! - and lots more gun gadgets from the CornerShot to UV-emitting bullets to net grenades!
* New rules for adapting the acclaimed Night's Black Agents Thriller Chase rules to contests of hacking, sneaking, and tracking - plus Manhunt rules for agents hunting monstrous masterminds.
* For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them - and your Agents - into.
* Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan - and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever.
* Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War!

So consider this the next level, a higher pay grade and higher-than-double-0 clearance. Its time to take the fight to the Conspiracy.

This time, its not just a headshot. Better go for the double tap.

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About the Author

Kenneth Hite is an author and role-playing game designer. He has written the award-winning investigative RPGTrail of Cthulhu and the post-apocalyptic, just-post-WWII setting Day After Ragnarok (for the Hero System and Savage Worlds), as well as authoring such core GURPS sourcebooks as the latest editions of GURPS Horror and GURPS Infinite Worlds (and writing or contributing to several others). He wrote the horror/spy thriller game Night's Black Agents (GUMSHOE system), and the campaign setting The Dracula Dossier for ot. He has also written material for Mage: The Ascension, Vampire: The Masquerade, Vampire: The Requiem, Call of Cthulhu, Deadlands, and Last Unicorn Games' version of the Star Trek RPG (for which he was also line editor).

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