When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.
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Bruno Miguel Teixeira de Sousa began programming at age 11. Although he began his programming career at age 15 as a database programmer in Visual Basic, he never lost his passion for game development. Two years later, he began a full-time career performing general game programming for a UK-based company. He has been using C++ for more than 4 years and remains an avid game hobbyist.
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