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Visual Basic Game Programming with DirectX (The Premier Press Game Development Series) - Softcover

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Synopsis

This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic, and then move on to enhancing the code. The final section of the book is devoted to developing complete games, including a 3D arcade game, a multiplayer space combat game, and more. Ideal for readers who are new to game programming or simply new to Visual Basic, this book offers everything readers need to create amazing games by combining the hidden power of Visual Basic with DirectX.

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From the Author

Source code for the projects in this book may be downloaded from these book resource locations:

  • jharbour.com/forum (must create a free account first)

About the Author

Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.

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  • PublisherCourse Technology PTR
  • Publication date2002
  • ISBN 10 193184125X
  • ISBN 13 9781931841252
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages1100
  • Rating
    • 3.55 out of 5 stars
      11 ratings by Goodreads

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ISBN 10:  0761536809 ISBN 13:  9780761536802
Publisher: Premier Press, 2002
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