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City Quarters: Thieves' Quarter - Softcover

 
9781932442182: City Quarters: Thieves' Quarter
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Need a tavern in a hurry? An inn? An alchemist? A conspiracy? How about a Thieves' Guild? How about an entire Thieves' Quarter? From The Game Mechanics (Artifacts of the Ages and the Modern Player's Companion) comes the first in a series of books detailing the people, places, and plots of the fantasy city of Liberty: the Thieves' Quarter, where life is cheap, and only the bravest-or most foolhardy-venture out alone at night. Modular in design, the Thieves' Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With two dozen lushly-created maps by master cartographer Christopher West, dozens of fully-developed NPCs, and extensive encounter tables loaded with adventure hooks, the Thieves' Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include the Temple Quarter, the Arcane Quarter, the Nobles' Quarter, and the Mercenaries' Quarter.

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  • PublisherGreen Ronin Publishing
  • Publication date2005
  • ISBN 10 1932442189
  • ISBN 13 9781932442182
  • BindingPaperback
  • Number of pages80

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Published by Green Ronin Publishing (2005)
ISBN 10: 1932442189 ISBN 13: 9781932442182
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ISBN 10: 1932442189 ISBN 13: 9781932442182
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ISBN 10: 1932442189 ISBN 13: 9781932442182
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Book Description Softcover. Condition: As New. Green Ronin Publishing Fantasy Supplements (Green Ronin Publishing) (d20) Thieves' Quarter - A City Quarters Sourcebook (NM)Manufacturer: Green Ronin PublishingProduct Line: Fantasy Supplements (Green Ronin Publishing) (d20)Type: SoftcoverCode: GRR1026Copyright Date: 2004Author: JD Wiker, Christopher WestPage Count: 78Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Need a tavern in a hurry? An inn? An alchemist? A conspiracy? How about a Thieves' Guild? How about an entire Thieves' Quarter? From The Game Mechanics (Artifacts of the Ages and the Modern Player's Companion) comes the first in a series of books detailing the people, places, and plots of the fantasy city of Liberty: the Thieves' Quarter, where life is cheap, and only the bravest-or most foolhardy-venture out alone at night. Modular in design, the Thieves' Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With two dozen lushly-created maps by master cartographer Christopher West, dozens of fully-developed NPCs, and extensive encounter tables loaded with adventure hooks, the Thieves' Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include the Temple Quarter, the Arcane Quarter, the Nobles' Quarter, and the Mercenaries' Quarter. Seller Inventory # 2147526646

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Published by Green Ronin Publishing (2005)
ISBN 10: 1932442189 ISBN 13: 9781932442182
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