Game engines are rapidly becoming more powerful and the practice of modding (customizing a game and its levels and other assets) to tailor the game to the player's desires is growing exponentially. Half-Life 2 provides an incredibly versatile game engine and modding tools that game players and developers can readily use to change the game itself by doing everything from tweaking parts of the game to creating entirely new games, 3D environments, and simulations. In Mapping and Modding Half Life 2, readers will learn how to create amazing mods using innovative techniques developed by the author. The book shows, step-by-step, how to create new maps, textures, characters, 3D objects, weapons, audio effects, game action, and much more. Readers will learn how to start out by creating new maps and models and then learn basic techniques of coding to create useful mods. The second part of the book features more advanced techniques as readers learn how to expand their skills and develop more sophisticated models and 3D action. The book also covers other important areas of mod development including creating and managing a mod development team, working with fans, and using skills to develop a professional career in game development.
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Modding is the new craze that has taken the gaming world by storm. And Half-Life 2 provides the premier game engine that modders all around the world are using to enhance the highly popular Half-Life game and create exciting new custom game features. As many modders like to say, "The possibilities are endless." This unique book shows all Half-Life 2 fans everything they need to know to work with the powerful game engine and customize their own games using clever mapping, modding, and modeling techniques. With Mapping and Modding Half-Life 2 Complete, game fans will get a chance to progressively expand their skills at mapping and modding. This is a one-of-a-kind book, jam-packed with insider tips and techniques by a leading Half-Life 2 modding expert.
· Provides the most comprehensive coverage of mod development of any book published to date. The book is jam-packed with insider tips and techniques, war stories, brainstorms, clever ideas and clues that every "modder" will treasure.
· Features basic to advanced techniques on map building, modeling, and coding. Numerous projects are provided to help the reader learn how to expertly apply each technique presented.
· Covers modeling techniques from basic to advanced using XSI's MOD tool, creating realistic models for physics and weapons, and creating "crate" models using existing Valve materials.
· Features coding techniques such as how the SDK code is organized, how to make coding changes, how to integrate player models, how to make great user interfaces, and how to customize player sounds.
· Shows how to create and incorporate audio and sound effects.
· Provides tips and techniques on how to create "serious mods"—simulation games that can be used for learning and training.
· Features real-world advice on creating a mod team and how to become a modding professional.
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