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Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props. Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by renowned game designer James Dunnigan — founder of game company SPI and magazine Strategy & Tactics and creator of such well-known classic wargames as Jutland, Panzerblitz, and Victory at Sea — that discusses Wells’ influence on the development of the modern wargame. Introduction by game designer and publisher Michael. J. Varhola that discusses the first edition of this book, the special challenges related to republishing it, and its significance to modern wargames and role-playing games alike. Hundreds of pieces of the "marginal art" by J.R. Sinclair that illustrated the original 1911 edition of the book. Eight photographs taken for the original edition of the book showing the props and games created by Wells and his sons.
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Often called the father of science fiction, British author Herbert George (H. G.) Wells literary works are notable for being some of the first titles of the science fiction genre, and include such famed titles as The Time Machine, The War of the Worlds, The Island of Doctor Moreau, and The Invisible Man. Despite being fixedly associated with science fiction, Wells wrote extensively in other genres and on many subjects, including history, society and politics, and was heavily influenced by Darwinism. His first book, Anticipations of the Reaction of Mechanical and Scientific Progress Upon Human Life and Thought, offered predictions about what technology and society would look like in the year 2000, many of which have proven accurate. Wells went on to pen over fifty novels, numerous non-fiction books, and dozens of short stories. His legacy has had an overwhelming influence on science fiction, popular culture, and even on technological and scientific innovation. Wells died in 1946 at the age of 79.Review:
An excellent read! Full of inspiration for impromptu game creation, and a reminder that the simplest of items can, with the aid of imagination, become nearly anything needed for entertainment. Wells' humor shines in this book, and the affection he feels for both his children and the games they play are evident. The photos are not only interesting for their relation to gaming, but as a historical glimpse. If you are a player of games and an imaginer of worlds, this book is well worth picking up. --DriveThruRPG (Jameson Hogan)
Must reading for anyone with an interest in game history or design. A masterwork by a master of literature! --M. Odysseus Warhol
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Book Description Skirmisher Publishing, 2015. Condition: New. book. Seller Inventory # M1935050524