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Game Testing: All in One - Softcover

 
9781936420162: Game Testing: All in One
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An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

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From the Publisher:
Covers the details of game testing from a current tester’s perspective. Includes elements of a textbook such as exercises, Q&As and quizzes. The first book completely dedicated to the game test industry.
About the Author:
Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents.

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Other Popular Editions of the Same Title

9781592003730: Game Testing All in One (Game Development Series)

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ISBN 10:  1592003737 ISBN 13:  9781592003730
Publisher: Course Technology PTR, 2005
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