Roll for initiative!
Jay, Lana, Drew, Walter, and Shen have played Dice & Deathtraps together since high school. Now, on the verge of graduating college and scattering, they've decided to finally complete their unfinished first campaign. But when Jay's partner Cassandra joins as a new player, Lana's afraid the party won't ever finish their quest...
"synopsis" may belong to another edition of this title.
Jasmine Walls is a California based writer, artist, and hot chocolate connoisseur with a passion for stories that are fun, engaging, and critical. Her works are unapologetically queer, inclusive, and span across several genres.
Dozer is a nonbinary illustrator, comic artist and bird parent from Germany. They've done work on BOOM! Studios' Lumberjanes, several German TV and movie illustration and animation gigs, and their own wrestling fan-comic. They are always looking for new exciting stories and diverse characters to illustrate!
Micah Myers has lettered stories and books for DC Comics, Image, Dark Horse, IDW, Mad Cave, Webtoon, Devil’s Due, Heavy Metal, Aspen, Starburns, Scout, Darby Pop, and many others. He has worked on comics with Steve Orlando, Matthew Erman, Magdalene Visaggio, Michael Avon Oeming, Mark Bertolini, Joe Corallo, Shane Berryhill, Cullen Bunn, Josh Blaylock, JT Krul, Chris Sebela, Curt Pires, and many more.
Gr 8 Up—The first meeting of a Gender Sexuality Alliance turns into a long-running RPG campaign when the high school club's president is a no-show and five members fight boredom by playing Dice & Deathtraps. Four years later, the college students reunite to finish the quest and share post-college plans, but an interloper throws off the dynamics, and tensions rise in the game and in life. Lana is jealous of the camaraderie between others and causes drama over newcomer Cassandra, but equal time is allotted to the full cast and their issues—pressures of parents and grades, gender identity and relationships, and college and career choices. These conflicts are mirrored in the D&D game, which makes up half the story, although the RPG scenes seem extraneous. The game is a device used to connect the students, but it would have been plausible for one of the GSA members to take the helm and the intended meeting to proceed. Characters representing diversity of gender, sexuality, body type, and ethnicity are introduced with pronouns and have nuanced discussions about self-discovery. Race is not discussed directly, but all are BIPOC. A second volume is planned, but given the adult characters and resolved conflict, retaining young readers may prove challenging. VERDICT Although the characters are older than is typical for YA, this graphic novel has middle school appeal; there is one use of a curse word in this otherwise clean but formulaic tale. Recommended where supplements on gender identity are needed and where RPGs are popular.—Rebecca Jung
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Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Paperback. Condition: Good. ROLL FOR INITIATIVE Jay, Lana, Drew, Walter, and Shen began playing Dice & Deathtraps in high school. Now dealing with college and all the twists and turns of their lives, their weekly game has been a wonderful constant. But, as college graduation looms and it feels like their lives are all moving down very different paths, Lana's thrilled to finally finally complete the party's unfinished original campaign. But when Jay's partner Cassandra joins the game, Lana refuses to let her inexperience ruin the best part of her week! But in the end, that may be Lana and the party's undoing. Writer Jasmine Walls (SEEN: Edmonia Lewis) and artist DOZERDRAWS (Lumberjanes) weave a heartfelt story of friends learning to cope with all the changes that come from growing up. Collects issues #1- 5. Seller Inventory # 00106910826
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G1952303192I3N10
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G1952303192I3N00
Seller: ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
Paperback. Condition: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G1952303192I3N10
Seller: The Maryland Book Bank, Baltimore, MD, U.S.A.
paperback. Condition: Very Good. Used - Very Good. Seller Inventory # 1-n-1-1680
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 41702144-6
Seller: Equipment for Living, Aliquippa, PA, U.S.A.
Condition: good. Seller Inventory # EBV.1952303192.G
Seller: HPB-Emerald, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_479976690
Seller: Magus Books Seattle, Seattle, WA, U.S.A.
Trade Paperback. Condition: VG. used trade paperback edition. lightly shelfworn, corners somewhat bumped. spine may be a bit sunned. light scuffing to covers, bottom edge of text block may be lightly discolored from shelfwear. pages and binding are clean, straight and tight. there are no marks to the text or other serious flaws. Seller Inventory # 1523106
Seller: Adventures Underground, Richland, WA, U.S.A.
Trade Paperback. Condition: New. No Jacket. New Graphic Novel. Seller Inventory # 892418