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Unity From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game with Unity. [Second Edition, November 2017] - Softcover

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9781980369158: Unity From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game with Unity. [Second Edition, November 2017]

Synopsis

Master Unity 6 Faster

Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.

  • Purchase of the print or Kindle book includes a free PDF eBook.
  • New version for Unity 6+, including Two full chapters on Unity 6 Visual Scripting.
  • 5 video tutorials to get your started with Unity 6 (i.e., interface, objects, visual scripts, etc.)

Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development—no prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 3D environments, program engaging gameplay mechanics, and create stunning visual effects.

Imagine building your dream games and impressing friends or future employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don’t miss out on this opportunity—join the thriving game development community and bring your imagination to life.

Grab your copy now and embark on your journey to becoming a pro Unity developer!

What You Will Learn

After completing this book, you will be able to:

  • Master the key features needed to create 3D game environments.
  • Quickly build and navigate realistic indoor and outdoor scenes.
  • Create a 3D maze with lights, walls, and textures.
  • Use ProBuilder to design a house.
  • Create a realistic island with trees, beaches, mountains, and water.
  • Export your games to the web.
  • Code an adventure game using Unity Visual Scripting where your player must escape an army of bots.
  • Implement key mechanics like collision detection, scoring, debug messages, level loading, and NPC animation/movement using visual scripting.

Master Unity and Programming for All
  • Beginners in Game Development: Learn the fundamentals and confidently build your first games through step-by-step guidance.
  • Aspiring Game Designers: Turn creative ideas into playable games with immersive environments and mechanics.
  • Indie Game Developers: Boost your Unity skills with advanced features and best practices.
  • Students and Educators: A comprehensive and accessible resource for learning or teaching Unity.
  • Career Switchers: Transition into the game industry with confidence and a solid foundation in Unity development.

Topics Included in This Book
  1. Installing Unity 6
  2. Getting Familiar with the Interface
  3. Creating and Exporting a Scene
  4. Applying Colors and Textures to Objects
  5. Managing Cameras
  6. Using First- and Third-Person Controllers
  7. Moving, Scaling, and Rotating Objects
  8. Creating Indoor Scenes with Textured Cubes
  9. Designing an Island with a Volcano, Trees, Beaches, and Buildings
  10. Building a Realistic Village with ProBuilder
  11. Understanding Visual Scripting Concepts
  12. Creating a Simple Clicking Game
  13. Create intelligent Bots that follow the player.
  14. Developing an Adventure Game with Item Collection and NPC Avoidance

Unleash Your Game Development Potential Today

This comprehensive book stands out for its beginner-friendly approach, step-by-step tutorials, and practical examples—ensuring you become a skilled Unity 6 developer faster than ever.

Unlock your game development potential—buy this book now and start creating your dream games today!

"synopsis" may belong to another edition of this title.

About the Author

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland.
He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

Review

"This book is particularly useful to help and support professionals who do not have game development background but intend to venture into gamification ... I look forward to reading and conquering the challenges set by upcoming levels of this book series"
- Tan Wee Hoe (reader, Amazon.com)

"The book helps you to build your confidence in Unity by building different scenes....I am very excited to continue with my Unity 5 journey!."
- LMuro (reader, Amazon.com)

"I found it is easy to read and follow. An excellent book for a real beginner! "
- Szu-Ming Chung (reader, Amazon.com)

"I thought the book put a new meaning on step by step instructions because it actually had step by step instructions! ...Also a personal favorite of mine was the bonus pack I received with the book which had very useful cheat sheets for remembering the game engine shortcuts and also some assets and textures to use with the project, in my opinion this was just a sign that the book went that extra bit to really educate readers on the main goal of the book and to start developing their own projects. "
- Dean, G. (reader, Amazon.com)

"A very easy to follow guide that really explains the basics of unity. Well worth the time."
- Alexandre Fausto Semedo (reader, Amazon.com)

"The book is very interesting and it's clear examples really help you to understand Unity 5."
- Simo Heikkila (reader, Amazon.com)

"This book is exactly what every newbie needs. It holds your hand through the initial introduction and allows you to progress step by step. A great way to get under the hood of unity. "
- Valerie Butler (reader, Amazon.co.uk)

"This is a book that lays out thefoundation of game creation in simplistic terms with excellent examples. I recommend this book for anyone seeking to learn how to start in gameprogramming and have never used software like this before."
- Reader
(Amazom.com)

"Great introduction book for anybody interested in developing games for Unity 5 "

- Paul (reader, Amazon.co.uk)

"About this title" may belong to another edition of this title.

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