This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education.
"synopsis" may belong to another edition of this title.
Deepanjali Mishra is an Associate Professor in the School of Humanities at the Department of English, KIIT University, India. Her research interests include Folklore and Culture studies, E-learning, Sociolinguistics, English Language Teaching, Management and Cyber-security, and Gender Studies.
This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education.
Deepanjali Mishra is an Associate Professor in the School of Humanities at the Department of English, KIIT University, India. Her research interests include Folklore and Culture studies, E-learning, Sociolinguistics, English Language Teaching, Management and Cyber-security, and Gender studies.
"About this title" may belong to another edition of this title.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9783031772313
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new. Seller Inventory # OLLZGSCZS0
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # S0-9783031772313
Quantity: 5 available
Seller: Brook Bookstore, Milano, MI, Italy
Condition: new. Seller Inventory # OLLZGSCZS0
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 50606643-n
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 368 pages. 8.26x5.82x8.50 inches. In Stock. Seller Inventory # __3031772318
Quantity: 2 available
Seller: CitiRetail, Stevenage, United Kingdom
Hardcover. Condition: new. Hardcover. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9783031772313
Quantity: 1 available
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploringLearning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. 276 pp. Englisch. Seller Inventory # 9783031772313
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 50606643
Seller: AussieBookSeller, Truganina, VIC, Australia
Hardcover. Condition: new. Hardcover. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9783031772313