This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education.
"synopsis" may belong to another edition of this title.
Deepanjali Mishra is an Associate Professor in the School of Humanities at the Department of English, KIIT University, India. Her research interests include Folklore and Culture studies, E-learning, Sociolinguistics, English Language Teaching, Management and Cyber-security, and Gender Studies.
This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education.
Deepanjali Mishra is an Associate Professor in the School of Humanities at the Department of English, KIIT University, India. Her research interests include Folklore and Culture studies, E-learning, Sociolinguistics, English Language Teaching, Management and Cyber-security, and Gender studies.
"About this title" may belong to another edition of this title.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new. Questo è un articolo print on demand. Seller Inventory # OLLZGSCZS0
Quantity: Over 20 available
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9783031772313
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 368 pages. 8.26x5.82x8.50 inches. In Stock. Seller Inventory # __3031772318
Quantity: 2 available
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploringLearning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. 276 pp. Englisch. Seller Inventory # 9783031772313
Quantity: 2 available
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 276 pp. Englisch. Seller Inventory # 9783031772313
Quantity: 1 available
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 368 pages. 8.26x5.82x8.50 inches. In Stock. Seller Inventory # x-3031772318
Quantity: 1 available
Seller: AussieBookSeller, Truganina, VIC, Australia
Hardcover. Condition: new. Hardcover. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9783031772313
Quantity: 1 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploringLearning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. Seller Inventory # 9783031772313
Quantity: 1 available