Background: People misperceive accumulation processes. Take for example the case of people becoming more drunk than intended. Such misperceptions can lead to high costs that in some cases may be fatal. We ask: Could interactive learning environments (ILE) using water analogies help people understand accumulation processes. Method: High school students participated in a laboratory experiment. Some of them interacted with a funnel simulator in order to learn about accumulation processes. In a two by two full factorial design where some subjects could see the level of water in the funnel (Transparent); others could not (Opaque). Some got explicit information about water analogies and others did not. Afterwards, all subjects were tested in an alcohol simulator. A questionnaire complemented the experiment. Results: Subjects that did not use the funnel simulator produced larger overshoots in BAC than those using it. The combination of transparency and information about the analogy seems to have an effect on subjects’ performance. A bigger proportion of subjects that did not use the funnel simulator used strategies that did not take in account accumulation processes.
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Mauricio Munera is a Colombian computer science engineer graduated from the EAFIT University in Medellin, Colombia. He specialized in e-learning and has a Master's degree in System Dynamics from the University of Bergen (UiB), Norway. He currently works as a systems engineer for a consultancy company in the oil and energy industry in Norway.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Background: People misperceive accumulation processes. Take for example the case of people becoming more drunk than intended. Such misperceptions can lead to high costs that in some cases may be fatal. We ask: Could interactive learning environments (ILE) using water analogies help people understand accumulation processes. Method: High school students participated in a laboratory experiment. Some of them interacted with a funnel simulator in order to learn about accumulation processes. In a two by two full factorial design where some subjects could see the level of water in the funnel (Transparent); others could not (Opaque). Some got explicit information about water analogies and others did not. Afterwards, all subjects were tested in an alcohol simulator. A questionnaire complemented the experiment. Results: Subjects that did not use the funnel simulator produced larger overshoots in BAC than those using it. The combination of transparency and information about the analogy seems to have an effect on subjects performance. A bigger proportion of subjects that did not use the funnel simulator used strategies that did not take in account accumulation processes. 128 pp. Englisch. Seller Inventory # 9783844316926
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Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. Neuware -Background: People misperceive accumulation processes. Take for example the case of people becoming more drunk than intended. Such misperceptions can lead to high costs that in some cases may be fatal. We ask: Could interactive learning environments (ILE) using water analogies help people understand accumulation processes. Method: High school students participated in a laboratory experiment. Some of them interacted with a funnel simulator in order to learn about accumulation processes. In a two by two full factorial design where some subjects could see the level of water in the funnel (Transparent); others could not (Opaque). Some got explicit information about water analogies and others did not. Afterwards, all subjects were tested in an alcohol simulator. A questionnaire complemented the experiment. Results: Subjects that did not use the funnel simulator produced larger overshoots in BAC than those using it. The combination of transparency and information about the analogy seems to have an effect on subjects¿ performance. A bigger proportion of subjects that did not use the funnel simulator used strategies that did not take in account accumulation processes.Books on Demand GmbH, Überseering 33, 22297 Hamburg 128 pp. Englisch. Seller Inventory # 9783844316926
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Background: People misperceive accumulation processes. Take for example the case of people becoming more drunk than intended. Such misperceptions can lead to high costs that in some cases may be fatal. We ask: Could interactive learning environments (ILE) using water analogies help people understand accumulation processes. Method: High school students participated in a laboratory experiment. Some of them interacted with a funnel simulator in order to learn about accumulation processes. In a two by two full factorial design where some subjects could see the level of water in the funnel (Transparent); others could not (Opaque). Some got explicit information about water analogies and others did not. Afterwards, all subjects were tested in an alcohol simulator. A questionnaire complemented the experiment. Results: Subjects that did not use the funnel simulator produced larger overshoots in BAC than those using it. The combination of transparency and information about the analogy seems to have an effect on subjects performance. A bigger proportion of subjects that did not use the funnel simulator used strategies that did not take in account accumulation processes. Seller Inventory # 9783844316926
Quantity: 1 available