Considering the growing demand for research in the health field, the need for tools in various sectors, such as physiotherapy, arises. This book presents serious games for health and education. In Chapter 1, there is an interactive game to support physiotherapeutic exercises using Kinect and mobile devices. As a methodology, the Virtual and Augmented Reality resources were used, which enable visualization, interaction, and three-dimensional simulation of images. Thus, it is expected to contribute to the motivation of patients through technological innovations, generating a more pleasant and harmonious environment for the performance of physiotherapy, besides seeking to promote the effectiveness of the treatment.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Considering the growing demand for research in the health field, the need for tools in various sectors, such as physiotherapy, arises. This book presents serious games for health and education. In Chapter 1, there is an interactive game to support physiotherapeutic exercises using Kinect and mobile devices. As a methodology, the Virtual and Augmented Reality resources were used, which enable visualization, interaction, and three-dimensional simulation of images. Thus, it is expected to contribute to the motivation of patients through technological innovations, generating a more pleasant and harmonious environment for the performance of physiotherapy, besides seeking to promote the effectiveness of the treatment. 64 pp. Englisch. Seller Inventory # 9786206053361
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Taschenbuch. Condition: Neu. Neuware -Considering the growing demand for research in the health field, the need for tools in various sectors, such as physiotherapy, arises. This book presents serious games for health and education. In Chapter 1, there is an interactive game to support physiotherapeutic exercises using Kinect and mobile devices. As a methodology, the Virtual and Augmented Reality resources were used, which enable visualization, interaction, and three-dimensional simulation of images. Thus, it is expected to contribute to the motivation of patients through technological innovations, generating a more pleasant and harmonious environment for the performance of physiotherapy, besides seeking to promote the effectiveness of the treatment.Books on Demand GmbH, Überseering 33, 22297 Hamburg 64 pp. Englisch. Seller Inventory # 9786206053361
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Considering the growing demand for research in the health field, the need for tools in various sectors, such as physiotherapy, arises. This book presents serious games for health and education. In Chapter 1, there is an interactive game to support physiotherapeutic exercises using Kinect and mobile devices. As a methodology, the Virtual and Augmented Reality resources were used, which enable visualization, interaction, and three-dimensional simulation of images. Thus, it is expected to contribute to the motivation of patients through technological innovations, generating a more pleasant and harmonious environment for the performance of physiotherapy, besides seeking to promote the effectiveness of the treatment. Seller Inventory # 9786206053361
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