Paperback. Pub 2009. 718 Chinese in Beijing Kehai Electronic Publishing. Science Press 3D drawing program use Direct3D IO9 OpenGL2.0 (with 1CD) system. comprehensive introduction Direct3D 9. Direct3D 10 and OpenGL 2.0 3D graphics program design methods. The book content is divided into three parts. 1 to 10 to introduce traditional fixed drawing process and the basic concept of 3D graphics. including the coordinate transformation. animation and interactivity. lighting. textures. mixed with textures. dynamic mapping. Stencil of the Buffer and effects processing content. 11 to 18 chapters written for advanced Shader procedures. including the use of HLsL and GLSL Shader effects debug Debug such as content. 19 to 20 supplementary teaching the basics of drawing engine. Xbox 360. PS3. GPGPIJ and linear algebra. readers just getting started ...
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Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date: 2009. Pages: 718 Language: Chinese in Publisher: Beijing Kehai Electronic Publishing. Science Press 3D drawing program design: use Direct3D IO9 OpenGL2.0 (with 1CD) system. comprehensive introduction Direct3D 9. Direct3D 10 and OpenGL 2.0 3D graphics program design methods. The book content is divided into three parts. 1 to 10 to introduce traditional fixed drawing process and the basic concept of 3D graphics. including the coordinate transformation. animation and interac. Seller Inventory # CB004982
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