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Zush3 real precision modeling techniques (with CD-ROM)(Chinese Edition) - Softcover

 
9787115181121: Zush3 real precision modeling techniques (with CD-ROM)(Chinese Edition)
  • PublisherPeoples Post
  • Publication date2000
  • ISBN 10 7115181128
  • ISBN 13 9787115181121
  • BindingPaperback

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ZHANG SHENG
Published by Peoples Post, 2000
ISBN 10: 7115181128 ISBN 13: 9787115181121
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Seller: liu xing, Nanjing, JS, China

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paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 460 Publisher: People's Post Pub. Date :2009-03-01 version 1. This book systematically introduces Zush accurate modeling methods and techniques. progressive approach to explain the Zush operating techniques and with other integration with mainstream software. The book is divided into 11 chapters. Chapter 1 introduces the model of today's high precision in the game. film. advertising and other industry applications. and future trends. but for everyone concerned with MudBox similarities and differences and advantages of the software to do a detailed comparison. Chapter 2. Chapter 5. a major analysis of high-precision model of the production process. to enable readers to understand the macro Zush role in the production line. a clear focus on learning and summarize a set of more accurate and efficient modeling process. combination of 3ds Max. Maya and other software modeling knowledge to help readers get started quickly. Chapter 6 - Chapter 8 mainly through the entire process model instance to explain the role of advanced production techniques. the reader grasp the Zush carved features. while learning the complete production process. Chapter 9 ~ Chapter 11 is fully explain the role of super-real film-making method of mapping. and high-resolution rendering and model output. so that the reader grasp the variety of produce maps faster and better way of dealing with high-precision model animation application problems. This book comes with two DVD teaching CD-ROM containing all instances of the book's source files and video teaching video. to facilitate the reader to learn. Software operation for a certain book. based on quasi-lithography Zush certain knowledge. and need to further improve the CG fans to read. Contents: Chapter 1. the extreme model of the world's 1.1 low precision model and the concept of high-precision model 1.1.1 1.1.3 1.1.2 Application of high-precision model differences in the type of model magic 1.2 to create extreme - Zush1 .3 super works Appreciation 1.4Zush and MudBox comparison and advantages 1.5Zush 3.1 introduces new functionality and its impact on production processes in Chapter 2 Overview of high-precision model of the production process from Z 2.1 ball start of the production process from 3ds Max or Maya 2.2 start of the production process 2.3UV and mapping problem in 3ds Max or Maya 2.4 using high-precision model of the problem the best production processes 2.5 Chapter 3 Zush entry 3.1Zush 3.1 software interface 3.1.1Zush 3.1 interface for model input and views constitute 3.1.2Zush custom interface operation 3.1.3Zush 3.2Zush the menu Features 3.3Zush of 2.5D features 3.3.1Zush of Pixol concepts and features 3.3.2Zush 2.5D. 3D three-dimensional sculpture features 3.3.3Zush first experience - making ear molds 3.3 .4 Zush 2.5D painting of the early experience - make the ears of the jungle training in Chapter 4 4.1 based modeling of 3D objects. features knowledge Zush 4.2 using the Box modeling approach produced a small hammer model 4.2.2Edge Loop 4.2.1 to establish the use of Box 4.2 .3 modify modeling handle hammer head 4.2.5 Production 4.2.4 Production 4.3 fold effect of surface selection technique selection method 4.3.2 4.3.1 Basic considerations and techniques selected group and select the 4.3.3 4.4 4.4 Production Violin .1 the main production headstock 4.4.2 Production 4.4.3 Production of other parts of the piano box 4.4.4 using SubTool tools into a complete tool for violin 4.4.5SubTool Chapter 5 Advanced Modeling Training 5.1Z Z ball use and ball skills 5.1.1 recognize the ball Z (positive and negative spherical ball) 5.1.2 preview and skin 5.1.3Z ball made of the common problems and solutions using the Z ball 5.1.4 ball and making the head 5.1.5Z SubTool layer 5.2Z Advanced body structure training 5.2.1Z ball ball plug resolution and Zsphere Tweaks 5.2.2 Insects (Grasshopper) product. Seller Inventory # LJ0353

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