This book consists of 15 chapters, chapters 1~4 introduce the basic knowledge of architecture animation presentation, including the software and plug-ins required for architecture animation presentation, project production procedures and specifications, as well as relevant settings; Chapter 5 introduces the presentation of vehicle movement animation, fish and birds animation, character animation, water curtain animation, fountain animation, growth animation, traffic flow lines, neon signs, car light, lasers, leaves and petals falling, banner animation, as well as wind-blowing-trees animation; Chapter 6 introduces the presentation of rain effects in architecture animation; Chapter 7 introduces the presentation of ink scenes in architecture animation; Chapter 8 introduces the after-effects colour correction and production of common effects; Chapter 9 introduces the cutting and output by Vegas; Chapters 10~13 respectively introduce the presentation of architecture animation of indoor walkthrough, business center buildings, urban planning buildings, and villas; Chapter 14 introduces the rendering methods of daytime, dusk and night scenes, etc.; and Chapter 15 introduces the production procedures of Suzhou Street, a large-scale garden landscape.
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Book Description paperback. Book Condition: New. Language:Chinese.Paperback. Pages Number: 344 3ds Max & Vray Architectural animation Mars Classroom (2nd Edition) 15 Chapter 1 to Chapter 4 introduces the basics of architectural animation performance. including architectural animation performance required to master the software and related plug-ins project production process specifications. and related settings; Chapter 5 describes the vehicle movement animation. fish and birds animation. character animation. water curtain animation. fountai. Bookseller Inventory # N13329