This book is divided into two parts, i.e. HTML5 Geolocation and Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript which are published by OReilly. The first 2 consists of 6 chapters and mainly introduces W3C Geolocation API; the second part is about developing a real-time game where social elements are integrated with HTML5, CSS3 and JavaScript. It is suitable for HTML5 Web application developers.
"synopsis" may belong to another edition of this title.
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Language:Chinese.Paperback. Book merged O'Reilly HTML5 a Geolocation and the HTML5: axis real-time game development content of the two books. The first section describes the HTML5 a Geolocation API. The use of this API. developers do not have device-specific programming will be able to directly in the browser to write geographic location-based applications. This part of Chapter 6 introduces the use of the Geolocation API in the browser code. and its write once. deploy anywhere features a lot . Seller Inventory # N11321