This book interprets each of major themes on 3D graphics from the viewpoint of game programming and software engine, mainly including Windows and DirectX programming; mathematical knowledge related to 3D game development; 3D graphics; illumination, shading, affine texture mapping, 3D clipping and depth buffer; and advanced 3D rendering and other technologies.
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Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2012-07-01 Publisher: People's Posts and Telecommunications Press Only genuine brand new book No pictures. Baidu check title ISBN Pricing Press; only puerile - not a counter-offer. Could not free open textbook amount of the invoice is not taxed. books dedicated machine-printed invoices.Four Satisfaction guaranteed,or money back. Seller Inventory # AV008336
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