This book is divided into 22 chapters and two parts. In the first part this book introduces some basic knowledge about OpenGL ES with easy and readily understood examples. In the second part this book introduces the development steps of seven true cases and explains to readers the true development process of Android 3D games. Detailed notes are included in the source code so that readers could understand every detail about the source code and quickly grasp the skills of Android 3D game development.
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Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date: 2011 Jun Pages: 689 Language: Chinese in Publisher: Publishing House of Electronics Industry Android3D game development technology explain typical case Android platform 3D game development as the theme. and combined with the real case The readers a detailed introduction to the basics of OpenGL ES 3D games throughout the program development process. The book is divided into two 22 chapters. the first relying on an easy-to-understand examples. and details the basics of Open. Seller Inventory # CC005774
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