这是一本将游戏设计理论、原型开发方法以及编程技术巧妙结合在一起的书,目的是填补游戏设计与编程开发之间的缺口,将两者联系起来。随着Unity 游戏开发技术日趋成熟,游戏设计师把自己的想法转换为数字原型已变得极为重要。书中汇集了国际知名游戏设计专家――Jeremy Gibson Bond 在北美地区颇具盛名的游戏设计课程的教学经验,整合了成为成功游戏设计师和原型设计师所需要的相关技能与知识,能够有效帮助读者熟练运用Unity 进行原型开发与游戏设计,并且借助C#实行游戏编程。游戏制作是一门手艺,是很多人的梦想,但其创意、设计、原型和开发等重重困难也时常令人望而却步。当你徘徊在游戏制作的门前手足无措时,这本书可以从理论和实践两方面帮你打下牢固的基础。翻开这本书,跟随其中的指引冲破阻碍,也许创造下一个经典游戏的就是你!
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US$ 18.00 shipping from China to U.S.A.
Destination, rates & speedsSeller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date: 2020-06-01 Pages: 800 Language: Chinese Publisher: Electronic Industry Press This is a book that combines game design theory. prototyping methods. and programming techniques. The purpose is to fill the gap between game design and The gap between programming and development connects the two.?As Unity game development technology matures. it has become extremely important for game designers to transform their ideas into digital prototypes.?The book brings together the intern. Seller Inventory # NV033400
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