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Fundamentals of Computer Graphics the Karasawa St. Tsinghua University Press(Chinese Edition) - Softcover

 
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  • PublisherTsinghua University Press
  • Publication date2000
  • ISBN 10 7302020167
  • ISBN 13 9787302020165
  • BindingPaperback
  • LanguageChinese

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TANG ZE SHENG DENG BIAN ZHU
Published by Tsinghua University Press, 2000
ISBN 10: 7302020167 ISBN 13: 9787302020165
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paperback. Condition: Good. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2003-12-01 Publisher: Tsinghua University Press Condition: Genuine used .85-9 into a new stock position: No. 8 - of Tsinghua basic information title: Fundamentals of Computer Graphics List Price: 20.00 yuan price of the Treasury : 6. saves you 14 yuan discount: 30% off: Karasawa San ed Press: Tsinghua University Press Publication Date :2003-12-1ISBN: 9787302020165 Words: Page: Revision: Binding: Folio: Editor's Choice & nbsp; book is divided into nine chapters. each chapter attached exercises. and finally with the experiment on the computer questions. The first chapter is an introduction. the following eight chapters discusses graphics system. to generate two-dimensional graphics technology. graphics clipping and geometric transformations. graphics. interactive technology and user interface. three-dimensional shape representation and output lines. blanking and real sense of the graphics generation technology. and finally. in order to reflect the combination of computer graphics and image processing knowledge. digital image processing technology. Summary This book is based on years of teaching. the author made reference to the latest version of the textbook. written to be for college undergraduates. graduate computer graphics Fundamentals course materials. The book is divided into nine chapters. each chapter attached exercises. and finally with the experiment on the computer questions. The first chapter is an introduction. the following eight chapters discusses graphics system. to generate two-dimensional graphics technology. graphics clipping and geometric transformations. graphics. interactive technology and user interface. three-dimensional shape representation and output lines. blanking and real sense of the graphics generation technology. and finally. in order to reflect the combination of computer graphics and image processing knowledge. digital image processing technology. Contents Preface Introduction of computer graphics and image processing Second. the brief history of the development of computer graphics. computer graphics applications. computer graphics developments in thinking about the title the first section of Chapter II graphics system system composition of Section II graphics hardware in section IV of the the third graphics software system graphics software standard exercises Chapter two-dimensional chart generation technology first linear graph of section II. Section 3 free curve conic section IV character first general said exercises Chapter five area filling exercises Chapter graphics cut-and-cut geometric transformations Section 1 window view transform the second two-dimensional graphics Section 3 dimensional graphics geometric transformation interactive technology and user interface first basic interactive tasks of the section of the basic interaction tasks its Technical Section II combination of the third quarter the user interface design section IV user interface software exercises the sixth chapter of the three-dimensional shape of said first surface of said Section II entities said exercises The output pipeline first section of Chapter VII of the three-dimensional shape definition and conversion of the third quarter of the plane geometry projection Section II observation space the eighth chapter blanking of the three-dimensional cutting exercises and realistic image synthesis technology first section blanking the Technical Section II realism graphics generated the technical exercises Chapter mathematical image processing technology and preliminary first section sampling spatial transformation of the image of the theory of Section II Section III anti-aliasing technology exercises in Appendix A on experimental questions Appendix B References Author & nbsp ; Digest preambleFour Satisfaction guaranteed,or money back. Seller Inventory # FM056416

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