Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.
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Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date: 2011 09 Pages: 513 Language: Chinese in Publisher: Tsinghua University Press DirectX 10 3D game programming depth exploration covers a wide range. to explain the layman. and rich example. The book describes how to use the DirectX development of interactive 3D graphics program. focusing on game development. The book introduces the first the necessary introductory knowledge. such as the development platform graphics based. mathematical tools. and then to explain the concept. Seller Inventory # CC025230
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