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3D gaming and computer graphics mathematical methods (3rd Edition)(Chinese Edition) - Softcover

 
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  • PublisherTsinghua University Press
  • Publication date2016
  • ISBN 10 7302406227
  • ISBN 13 9787302406228
  • BindingPaperback
  • LanguageChinese

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[ MEI ] Eric Lengyel ZHU
Published by Tsinghua University Press, 2016
ISBN 10: 7302406227 ISBN 13: 9787302406228
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Seller: liu xing, Nanjing, JS, China

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paperback. Condition: New. Paperback. Pub Date: 2016-06-01 Pages: 345 Publisher: Tsinghua University Press book from a professional point of view to explain the mathematical concept of a game developer must master 3D computer graphics and game engine. Explaining the process start with some basics to start. such as vector geometry and linear algebra. then a gradual approach to the introduction of 3D game programming in the deep concepts such as light detection and visibility. This book gives a derivation of a number of . Seller Inventory # DM019648

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