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paperback. Condition: New. Paperback. Pub Date: 2016-06-01 Pages: 345 Publisher: Tsinghua University Press book from a professional point of view to explain the mathematical concept of a game developer must master 3D computer graphics and game engine. Explaining the process start with some basics to start. such as vector geometry and linear algebra. then a gradual approach to the introduction of 3D game programming in the deep concepts such as light detection and visibility. This book gives a derivation of a number of . Seller Inventory # DM019648
Quantity: 5 available