The days of unrealistic, herky-jerky monsters, aliens, and Godzillas are gone, thanks to the power of programs like Maya. With this state-of-the-art application, you can create fantastically real creatures to take on starring roles or just traumatize other characters in a movie. Maya Feature Creature Creations teaches the fundamentals of how to develop, create, and implement your own next generation computer generated character. Written for 3D artists and modelers of all levels with a solid understanding of Maya, the book provides an easy-to-follow process for building an anatomy based CG character with physics-driven, elastic skin. Upon completing this book, you'll walk away with a character that was sculpted in clay and modeled with subdivision surfaces using Maya. You can easily modify this creature for own purposes and use the skills and techniques you learned to create a variety of other Hollywood-quality characters.
"synopsis" may belong to another edition of this title.
Todd Palamar has worked in the computer animation industry for over 17 years. He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan's, coin-operated title, Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd currently heads up all character development for Vcom3D, Inc.
"About this title" may belong to another edition of this title.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 295. Seller Inventory # 7492006
Quantity: 4 available