Advanced Graphics Programming in C and C++ details the fundamentals of graphics programming for the IBM PC and compatibles,teaching C and C++ programmers how to create compelling graphic images efficiency ,four comprehensive sections provide an exhaustive look at this exciting technology Table of Contents Why this book is for you Introduction Part 1: Universal Routines Chapter 1. The Mathematics Module Chapter 2.`The Graphics Interface Module Chapter 3. How to Use the Modules Part 2: Wire Frame And Solid Modelling Chapter 4. Solid Modelling Theory And Database Structure Chapter 5. Adding Objects to the Scene Chapter 6. Sorting and Displaying Objects Chapter 7. The Model C Description Chapter 8. The 3-D Modelling Program Chapter 9. Creating Object Databases Chapter 10 Creating A Scene File
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