My name is Ole Holthe, and I am the author of this introductory course in PhysX Programming. I have been working with computer graphics for the last 10 years on many multimedia technologies and solutions. I have worked as a consultant for FEDEM, NRK, Telenor and NextGenTel. I developed an interest for teaching during my PhD studies in the period 2003 to 2010. Since then, I have been working towards teaching, enabling and assisting in the design and development of games with educational content and good ethical values.
This course provides an introduction to NVIDIA PhysX 3.2 programming. The course assumes that the viewer has general C++ programming experience. The course introduces core concepts and shows how to make simple demonstration applications. The PhysX SDK is relatively large and can be difficult for a beginner or intermediate game developer to learn and use. We have designed this course to be as simple as possible and to offer example demonstration applications that are as simple as possible. This course will "have you up and running" with PhysX in your game or application in no time.
We will use the following free software: Microsoft Visual Studio 2012 Express, NVIDIA PhysX 3.2.1 SDK and PhysX Visual Debugger 2.1.
You may optionally also wish to use the following free software: Blender, DirectX SDK, NVIDIA Graphics SDK 11 and NVIDIA PhysXLab.
This course uses the same presentation form that is common at universities/colleges for offering a highly efficient and qualitative educational experience. The DVD-ROM contains 21 classes, with source code examples. The overall goal of Geelix courses is to teach how to design and develop serious computer games and edutainment. The course has a short motivational part, in the introduction and at the end, that also encourages christian values in computer games.
"synopsis" may belong to another edition of this title.
My name is Ole Holthe, and I am the author of this introductory course in PhysX Programming. I have been working with computer graphics for the last 10 years on many multimedia technologies and solutions. I have worked as a consultant for FEDEM, NRK, Telenor and NextGenTel. I developed an interest for teaching during my PhD studies in the period 2003 to 2010. Since then, I have been working towards teaching, enabling and assisting in the design and development of games with educational content and good ethical values.
"About this title" may belong to another edition of this title.
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