About the Book: Learning Python Design Patterns Design pattern is a well-known approach to solve some specific problems which each software developer comes across during his work. Design patterns capture higher-level constructs that commonly appear in programs. If you know how to implement the design pattern in one language, typically you will be able to port and use it in another object-oriented programming language. The choice of implementation language affects the use of design patterns. Naturally, some languages are more applicable for certain tasks than others. Each language has its own set of strengths and weaknesses. In this book, we introduce some of the better known design patterns in Python. You will learn when and how to use the design patterns, and implement a real-world example which you can run and examine by yourself. You will start with one of the most popular software architecture patterns which is the Model- View-Controller pattern. Then you will move on to learn about two creational design patterns which are Singleton and Factory, and two structural patterns which are Facade and Proxy. Finally, the book also explains three behavioural patterns which are Command, Observer, and Template. Contents Preface Chapter 1: Model-View-Controller Chapter 2: Creating Only One Object with the Singleton Pattern Chapter 3: Building Factories to Create Objects Chapter 4: The Facade Design Pattern Chapter 5: Facilitating Object Communication with Proxy and Observer Patterns Chapter 6: Encapsulating Calls with the Command Pattern Chapter 7: Redefining Algorithms with the Template Method Index About the Author: Gennadiy Zlobin Gennadiy Zlobin works as Lead Software Engineer and Technical Leader in the Russian music service, Zvooq.ru. His current employer is Zvooq Ltd. He has been using Python as the primary language for more than 4 years, enjoying its elegance and power every day. His professional interests include high-load software architectures, go
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