The main idea of this book is to show how small formulas like geometric DNAs can be used for constituting complex geometric shapes and motions, and how even a common personal computer can be used for solving advanced 3D computer graphics, shape modeling, and web visualization problems. This book provides foundations of computer graphics theory, hardware and programming, as well as outlines how computer graphics problems can be solved in major application areas.
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Seller: BOOK POINT PTE LTD, SINGAPORE, Singapore
Condition: Used. Seller Inventory # BK 0129115
Quantity: 1 available