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INTRODUCTION TO WINDOWS AND GRAPHICS PROGRAMMING WITH VISUAL C++ (WITH COMPANION MEDIA PACK) (SECOND EDITION) - Hardcover

 
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The Companion Media Pack is available on the Publisher's webpage.


Introduction to Windows® and Graphics Programming with Visual C++® (2nd Edition) provides an accessible approach to the study of Windows programming. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others interested in Windows programming and its convenient graphics capabilities. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people with an interest in C++ programming. Readers are introduced to Windows programming in a natural way; making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Visual C++ is part of Microsoft's Visual Studio and provides full support of program development at all stages — from design to debugging.

This second edition brings the original book up to date reflecting the evolution of Visual C++ and the Windows environment since the first edition. All example projects, figures and text in the book have been revised and coverage of touch screen developments has been added. Two new chapters on touch screen programming are based on programming strategies developed throughout the book. New examples demonstrate touch screen operations and consider programming for a tablet environment.

More than seventy example projects are provided in the book's Companion Media Pack. The structure and coding for each example project are described thoroughly in a step-by-step fashion. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The media pack files include complete program code for all projects as well as files with classes and functions for handling geometric objects and graphs. The graphics examples require only standard Microsoft resources and may be easily adapted for a wide variety of application programs.

The Companion Media Pack can be readily updated as Visual C++ continues to evolve. For example, the first update of the media pack was made after the release of a new version of Visual C++. It provides a full set of example projects developed with the new version as an addition to the book's original examples. Continuing updates of the media pack are planned as appropriate.

Readership: Technical people interested in developing computer programs for the Microsoft Windows environment, practicing engineers, scientists, engineering students, and others who would like to understand Visual C++ programming and use its inherent graphic capabilities.

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From the Inside Flap

Introduction to Windows and Graphic Programming with Visual C++ (2nd Edition) provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities as programming platform. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way; making use of the object-oriented environment, Microsoft Foundation Classes (MFC), and document/view organization to provide a visual programming environment to support the development of program from design to debug.

This second edition brings the original book up to date with Visual C++ Version 2013. All example projects, figures and text in the book have been revised to reflect the evolution of Visual C++ and the current Windows environment. New materials include a discussion of touch screen programming, examples which demonstrate touch screen operations using the programming strategies developed throughout the book, and their applications in the tablet environment.

The structure and coding for each example in the book are described thoroughly in a step-by-step fashion. Sample graphics projects require only standard Microsoft resources. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples.

More than sixty example projects are provided in the book's Companion Media Pack. The files include complete program codes for all examples, and files for classes and functions for handling geometric objects and graphs which may be easily adapted for a wide variety of application programs.

About the Author

Roger Mayne is Distinguished Teaching Professor Emeritus of the University at Buffalo (State University of New York). He received his PhD in Mechanical Engineering from the Pennsylvania State University and joined the faculty at the University at Buffalo in 1970. He has taught at the undergraduate and graduate levels in the areas of mechanical design, computer graphics, optimization and system dynamics. In addition to his regular teaching obligations, Dr Mayne has been an industrial consultant and has been invited to teach short courses in a number of settings including India, China, France, Italy and Belgium. He has served as major advisor to over 100 Masters and PhD students and has over 100 technical publications. He is a Fellow of the American Society of Mechanical Engineers and a past Chair of the ASME Design Division. Dr Mayne is a recipient of the State University of New York Chancellor's Award for Excellence in Teaching and was appointed Distinguished Teaching Professor in 2001.

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  • PublisherWorld Scientific Publishing Co
  • Publication date2015
  • ISBN 10 9814641863
  • ISBN 13 9789814641869
  • BindingHardcover
  • LanguageEnglish
  • Edition number2
  • Number of pages480

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