The last fragment of the Ironclaw is frozen in the black spires of the Frostmarch, and Vharkul is marching north with an army to claim it.
No more scattered pieces. No more head starts. This time it's a straight race through killing cold, past Frostwithers hunting in silent packs and Rime Sentinels guarding a tomb that hasn't woken in centuries, for a prize that decides everything. The Frost King's ghost still remembers how to unmake the Ironclaw for good, but a secret like that never comes free.
Every choice is yours. Cross the exposed mountain pass, or risk getting lost in the ice-caves below? Wake the Frost King and pay his price, or go in alone? And when the fragment is finally in your hand, with Vharkul standing between you and the way out: destroy it forever, wield it just once to end this, or keep its power for yourself?
With 17 possible endings, from the realm saved to twists that change who you are, this is the fight the whole series has been building to.
You decide. You choose the path. The realm, the Ironclaw, and your own fate all come down to this one.
Book Four of the Ironclaw Chronicles, an interactive gamebook adventure for readers ages 8-12 — the thrilling conclusion to the series.
About this item:
"synopsis" may belong to another edition of this title.
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Print on Demand. Seller Inventory # I-9798187655663
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9798187655663
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. The last fragment of the Ironclaw is frozen in the black spires of the Frostmarch, and Vharkul is marching north with an army to claim it.No more scattered pieces. No more head starts. This time it's a straight race through killing cold, past Frostwithers hunting in silent packs and Rime Sentinels guarding a tomb that hasn't woken in centuries, for a prize that decides everything. The Frost King's ghost still remembers how to unmake the Ironclaw for good, but a secret like that never comes free.Every choice is yours. Cross the exposed mountain pass, or risk getting lost in the ice-caves below? Wake the Frost King and pay his price, or go in alone? And when the fragment is finally in your hand, with Vharkul standing between you and the way out: destroy it forever, wield it just once to end this, or keep its power for yourself?With 17 possible endings, from the realm saved to twists that change who you are, this is the fight the whole series has been building to.You decide. You choose the path. The realm, the Ironclaw, and your own fate all come down to this one.Book Four of the Ironclaw Chronicles, an interactive gamebook adventure for readers ages 8-12 - the thrilling conclusion to the series.About this item: 17 possible endings, from the realm saved to twists that change who you are.YOU make every choice, and this time every one of them decides how the whole series ends.Grade 3-6 reading level. The coldest, highest-stakes book yet, still tense-not-gory.Book 4 of 4 in Ironclaw Chronicles, the series finale. Best after Books 1-3, but still a complete adventure on its own.Real tension, zero gore. A frozen final battle, safe for ages 8-12. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9798187655663
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9798187655663
Quantity: Over 20 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware. Seller Inventory # 9798187655663
Quantity: 2 available
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. The last fragment of the Ironclaw is frozen in the black spires of the Frostmarch, and Vharkul is marching north with an army to claim it.No more scattered pieces. No more head starts. This time it's a straight race through killing cold, past Frostwithers hunting in silent packs and Rime Sentinels guarding a tomb that hasn't woken in centuries, for a prize that decides everything. The Frost King's ghost still remembers how to unmake the Ironclaw for good, but a secret like that never comes free.Every choice is yours. Cross the exposed mountain pass, or risk getting lost in the ice-caves below? Wake the Frost King and pay his price, or go in alone? And when the fragment is finally in your hand, with Vharkul standing between you and the way out: destroy it forever, wield it just once to end this, or keep its power for yourself?With 17 possible endings, from the realm saved to twists that change who you are, this is the fight the whole series has been building to.You decide. You choose the path. The realm, the Ironclaw, and your own fate all come down to this one.Book Four of the Ironclaw Chronicles, an interactive gamebook adventure for readers ages 8-12 - the thrilling conclusion to the series.About this item: 17 possible endings, from the realm saved to twists that change who you are.YOU make every choice, and this time every one of them decides how the whole series ends.Grade 3-6 reading level. The coldest, highest-stakes book yet, still tense-not-gory.Book 4 of 4 in Ironclaw Chronicles, the series finale. Best after Books 1-3, but still a complete adventure on its own.Real tension, zero gore. A frozen final battle, safe for ages 8-12. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9798187655663
Quantity: 1 available