Stop Fighting the CPU. Ditch Object-Oriented Bottlenecks and Architect for Pure Hardware Throughput.
Modern CPUs are insanely fast, but memory is slow. If you are writing traditional Object-Oriented C++ relying on arrays of pointers, virtual dispatch, and deeply nested objects, you are starving the processor. A single L3 cache miss costs hundreds of clock cycles. C++ Data-Oriented Design is the definitive engineering manual for breaking the OOP habit and structuring your data to perfectly align with the physical realities of the silicon.
Whether you are building a custom game engine, a high-frequency trading order book, or a massive particle simulation, this book teaches you how to transform pathological memory access patterns into cache-coherent, vectorized data pipelines. You will learn to measure the true cost of a cache miss using perf and Intel VTune, and then completely re-architect your data layouts for maximum throughput.
Inside, you will discover:
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