Modern GPU Architecture Second Edition: Volume One Graphics Pipeline Design and Hardware Implementation (GPU Expert Engineering: Mastering Design, Programming, and Optimization) - Softcover

Book 4 of 9: GPU Expert Engineering: Mastering Design, Programming, and Optimization

Thomas, Gareth

 
9798269178691: Modern GPU Architecture Second Edition: Volume One Graphics Pipeline Design and Hardware Implementation (GPU Expert Engineering: Mastering Design, Programming, and Optimization)

Synopsis

💡 Note: This book is written for serious engineers and researchers who want rigorous, high-level technical insight. It’s dense, detailed, and assumes prior familiarity with advanced concepts.
If you value precision, depth, and professional-grade explanations—you’ll find this book indispensable.

Modern GPU Architecture Second Edition — Volume One
Graphics Pipeline Design and Hardware Implementation

Modern GPUs are the most complex and efficient parallel processors ever created—and this book shows you exactly how they work at the hardware level.

Unlike typical graphics or programming guides, this volume takes you inside the GPU itself:
how instructions flow through pipelines, how memory hierarchies sustain bandwidth, how shader cores and fixed-function units cooperate to render billions of pixels per second.

You’ll explore every major stage of the graphics pipeline in depth—geometry, rasterization, shading, texturing, and render output—all supported by clear mathematical models and synthesizable Verilog examples. This is not “theory for theory’s sake”; it’s engineering detail you can apply directly in design, simulation, or hardware verification.

By reading this book, you’ll gain:

  • Architectural intuition — understand how throughput, latency, and bandwidth interact in real GPUs.

  • Practical RTL-level insight — see how each stage can be implemented with clean, synthesizable Verilog.

  • A foundation for advanced design — build the knowledge required for AI acceleration, compute architectures, or FPGA-based GPU prototyping.

  • Confidence to analyze real silicon — reason about performance, bottlenecks, and tradeoffs like a hardware architect.

Every chapter bridges concept and implementation, making it invaluable for anyone designing graphics hardware, studying computer architecture, or seeking mastery of parallel computation systems.

Dense, detailed, and unapologetically technical, this book is written for those who want to understand modern GPUs—not just use them.

⚠️ This isn’t entertainment. It’s engineering.
If that excites you, welcome aboard.
If it intimidates you, this book isn’t for you.

From the Editor at Burst Books — Gareth Thomas

A Smarter Kind of Learning Has Arrived — Thinking on Its Own.

Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.

Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.

Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.

In this age of AI, leave the past behind and learn directly from tomorrow.

"synopsis" may belong to another edition of this title.