When Raiel, a dream-chasing wizard obsessed with role-play, stepped into the online game Lands of Warcall: Iron Trial, he wasn’t just battling monsters — he was entering a world where death was absolute. One wrong move, and his character was gone forever.
And to make things worse, he chose to play on a non-roleplay server — a place where speaking in-character wasn’t just ignored, it was mocked, ridiculed, and sometimes reported.
Yet Raiel leaned in.
He penned poetic farewell letters, ready for death’s sudden knock. Held candlelit funerals for fallen allies. Spoke in character to anyone who’d listen — and many who wouldn’t. Whispers followed him: the “insane mage” who believed the virtual world was real.
But then the deaths started piling up. The grief didn’t break him. It transformed him.
From sorrow rose a dark resolve.
What began as a lonely search for meaning ignited a movement: to create a cult-like role-playing guild in a world that rejected it — and to achieve the impossible: make the entire server role-play too… or perish trying.
This is a true story of fate, madness, friendship, and fun — in a game where death is real, and role-play is rebellion.
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Taschenbuch. Condition: Neu. Neuware - When Raiel, a dream-chasing wizard obsessed with role-play, stepped into the online game Lands of Warcall: Iron Trial, he wasn't just battling monsters - he was entering a world where death was absolute. One wrong move, and his character was gone forever.And to make things worse, he chose to play on a non-roleplay server - a place where speaking in-character wasn't just ignored, it was mocked, ridiculed, and sometimes reported.Yet Raiel leaned in.He penned poetic farewell letters, ready for death's sudden knock. Held candlelit funerals for fallen allies. Spoke in character to anyone who'd listen - and many who wouldn't. Whispers followed him: the 'insane mage' who believed the virtual world was real.But then the deaths started piling up. The grief didn't break him. It transformed him.From sorrow rose a dark resolve.What began as a lonely search for meaning ignited a movement: to create a cult-like role-playing guild in a world that rejected it - and to achieve the impossible: make the entire server role-play too. or perish trying.This is a true story of fate, madness, friendship, and fun - in a game where death is real, and role-play is rebellion. Seller Inventory # 9798285907503
Quantity: 2 available
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. When Raiel, a dream-chasing wizard obsessed with role-play, stepped into the online game Lands of Warcall: Iron Trial, he wasn't just battling monsters - he was entering a world where death was absolute. One wrong move, and his character was gone forever.And to make things worse, he chose to play on a non-roleplay server - a place where speaking in-character wasn't just ignored, it was mocked, ridiculed, and sometimes reported.Yet Raiel leaned in.He penned poetic farewell letters, ready for death's sudden knock. Held candlelit funerals for fallen allies. Spoke in character to anyone who'd listen - and many who wouldn't. Whispers followed him: the "insane mage" who believed the virtual world was real.But then the deaths started piling up. The grief didn't break him. It transformed him.From sorrow rose a dark resolve.What began as a lonely search for meaning ignited a movement: to create a cult-like role-playing guild in a world that rejected it - and to achieve the impossible: make the entire server role-play too. or perish trying.This is a true story of fate, madness, friendship, and fun - in a game where death is real, and role-play is rebellion. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9798285907503
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