What if you could stop just playing games—and start building them?
Have a game idea but no idea how to begin? Tried tutorials but felt lost or stuck? Wondering if you can really make a game that sells?
This book is your no-fluff, hands-on guide to building real games with Unity and C#. Whether you're a complete beginner or ready to level up, you'll learn how to create 2D and 3D games from scratch, design addictive gameplay, optimize for mobile and PC, and even publish your own titles.
Think it’s too late to break into the $500+ billion game industry? Think again.
Inside, you'll discover:
✅ Game mechanics, UI, animation, physics, and sound
✅ How to turn ideas into working games—fast
✅ Tips for publishing, marketing, and actually making money
✅ Real-world workflows that pros use—broken down simply
This isn’t just a how-to manual—it’s a challenge to create, ship, and thrive as a game developer.
Ready to stop dreaming and start building?
👉 Buy the book now and take your first step into game development—with confidence.
"synopsis" may belong to another edition of this title.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. What if you could stop just playing games-and start building them?Have a game idea but no idea how to begin? Tried tutorials but felt lost or stuck? Wondering if you can really make a game that sells?This book is your no-fluff, hands-on guide to building real games with Unity and C#. Whether you're a complete beginner or ready to level up, you'll learn how to create 2D and 3D games from scratch, design addictive gameplay, optimize for mobile and PC, and even publish your own titles.Think it's too late to break into the $500+ billion game industry? Think again.Inside, you'll discover: Game mechanics, UI, animation, physics, and sound How to turn ideas into working games-fast Tips for publishing, marketing, and actually making money Real-world workflows that pros use-broken down simplyThis isn't just a how-to manual-it's a challenge to create, ship, and thrive as a game developer.Ready to stop dreaming and start building? This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9798287814205
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9798287814205
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Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. What if you could stop just playing games-and start building them?Have a game idea but no idea how to begin? Tried tutorials but felt lost or stuck? Wondering if you can really make a game that sells?This book is your no-fluff, hands-on guide to building real games with Unity and C#. Whether you're a complete beginner or ready to level up, you'll learn how to create 2D and 3D games from scratch, design addictive gameplay, optimize for mobile and PC, and even publish your own titles.Think it's too late to break into the $500+ billion game industry? Think again.Inside, you'll discover: Game mechanics, UI, animation, physics, and sound How to turn ideas into working games-fast Tips for publishing, marketing, and actually making money Real-world workflows that pros use-broken down simplyThis isn't just a how-to manual-it's a challenge to create, ship, and thrive as a game developer.Ready to stop dreaming and start building? This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9798287814205
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Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Seller Inventory # LU-9798287814205
Quantity: Over 20 available